Wildcard Airgun Rimfire Shooting Targets
Enjoy challenging card games with your friends while sharpening
your shooting skills.
"Competition is a rude yet effective motivation."
— Toba Beta
Now on sale! (limited number available at this price)
Lots of possible games to play with this target set and a deck of cards, you can come up with your own or
here are a few ideas;
Some Game Suggestions:
The target setup consists of 8 targets: big and small for each of the four suits.- Small targets as corresponding to ranks 2 through 7 (six ranks: 2,3,4,5,6,7).
- Big targets as corresponding to ranks 8 through Ace (seven ranks: 8,9,10,J,Q,K,A).
- Poker Shootout:
- Rules: Each player is dealt 5 cards from a standard deck. They must shoot at the target corresponding to each card’s suit and size (e.g., 5 of Hearts targets small Hearts). For each successful hit, the card is kept; misses result in discarding that card. After shooting, players form their hands from kept cards, and the best poker hand wins.
- Variations: To add strategy, players could have a limited number of shots (e.g., 3 shots for 5 cards), choosing which cards to aim for. This introduces decision-making, as players prioritize high-value cards.
- Feasibility: Works well with shared targets, though multiple players may need turns to avoid interference. Ensure clear target labeling for quick identification.
- Card Matching Challenge:
- Rules: Players draw cards one at a time from a shuffled deck, then shoot at the target matching the card’s suit and size. A hit earns a point; a miss scores nothing. The game continues until the deck is exhausted, and the player with the most points wins.
- Variations: Can be played in teams, with cumulative scores, or with a time limit for added pressure.
- Feasibility: Simple and scalable, suitable for all skill levels, with minimal setup beyond deck and targets.
- Target Blackjack:
- Rules: Players start with zero points. They draw a card and choose to shoot at the corresponding target to add its rank value to their total (e.g., drawing a 5 of Diamonds, shoot at small Diamonds for 5 points if hit). They can continue drawing and shooting, aiming for a total closest to 21 without exceeding it. If they miss a shot, they don’t add that card’s value and can choose to stop or draw another.
- Scoring: Aces can be 1 or 11, at the player’s discretion, adding strategy. The player closest to 21 without going over wins.
- Feasibility: Adapts blackjack to shooting, though requires clear communication of rules, especially for Ace values. Works well for individual play or small groups.
- Suit Collection:
- Rules: Players aim to collect cards from one suit by hitting both its big and small targets. Each hit allows drawing a card from the corresponding pile (e.g., hitting big Hearts draws a random 8-Ace of Hearts). The first player to have at least one card from both big and small of any suit wins.
- Variations: Could require collecting specific ranks or add points for each card collected, extending playtime.
- Feasibility: Encourages focus on specific targets, but may need pre-sorted card piles for efficiency. Suitable for quick, competitive play.
- High Card Challenge:
- Rules: Two players compete, each shooting at a target to draw a card. The player with the higher rank wins that round (e.g., King beats 7). Ties can be resolved by another draw or declared draws. First to win 3 rounds wins the game.
- Variations: Expand to tournaments with more players, or add stakes like points for each win.
- Feasibility: Simple and fast, ideal for casual play, though requires clear rank comparison rules (e.g., Ace high).
Let Freedom Ring!
See our entire AirGun / Rimfire Collection here

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