I have a .25 airforce that shoots 60 grain slugs at up to 130 fpe. I know pellets lose stability when shot close to the speed of sound because of the behavior of air at these velocities. But I recall seeing some graphs posted showing that projectiles can achieve a good deal of stability once you get well past the speed of sound, and it's just shooting right near the sound barrier that's the biggest problem.
so first, is this true? Diablo at 900 ft./s is stable but it's unstable at around 1200, but would it be stable at 1600fps since it is a good number of FPS above the sound barrier?
I ask because I was wondering what would happen if I shot a very light lead free pellet with this gun at full power. It shoots 50 grain slugs at over 1000 FPS. How fast would a 16 grain lead free diablo shoot? And what would it's trajectory be?
so first, is this true? Diablo at 900 ft./s is stable but it's unstable at around 1200, but would it be stable at 1600fps since it is a good number of FPS above the sound barrier?
I ask because I was wondering what would happen if I shot a very light lead free pellet with this gun at full power. It shoots 50 grain slugs at over 1000 FPS. How fast would a 16 grain lead free diablo shoot? And what would it's trajectory be?