(Full credit goes to Brad Troyer on all of this. And thanks to CTAC for this particular image)
I really enjoy analyzing the numbers for sub 20fpe field target matches, and that typically entails using Brad's chart.
A few days ago I realized how cool it would be to extend this out, in both kill zone sizes and distances, for the Extreme Field Target monthly matches we're having here in AZ. I tinkered with it off and on for a few hours during work today and got sucked in enough that I had to stay up late to get it finished.
First off, as useful as the Troyer factor is, it does have some limitations. The biggest of which is that there is a bit of a drastic jump in difficulty level at 46 yards. That is simply due to the difficulty factor of 0.125 being applied to all targets past 45 yards. The other limitations are the somewhat subjective "windy" and "extreme" light and dark or "extreme" up or down. Most of us are well aware of how much harder it is to hit a target with a sub20 fpe pellet at 55 yards than 30 yards. I believe that was the reasoning for the "shots past 45 yards" difficulty factor. Ideally, there would be a few more distance difficulty factors, incremental ones at incremental distances, to more approximate the gradual increase in difficulty as targets get further away.
The Extreme Troyer Factors are identical to Brad's original Troyer chart until 45 yards.
For my initial modification of Brad's chart I decided that, since we are allowed fpe's up to 100, to not start the first distance difficulty factor until 50 yards. Reasoning behind that is that I know my 40fpe gun doesn't need much hold off in less than 10mph winds until past 50 yards, but also because cut-offs of 50 and 75 yards in a discipline with a max of 100 yards, makes my OCD happy. So, I implemented a 0.125 difficulty factor to targets between 51 and 75 yards, and a difficulty factor of 0.25 for targets from 76-100 yards.
So the Extreme Troyer Factor is calculated as the following:
25-50 yards = distance/kill zone size
51-75 yards = distance/kill zone size (1+0.125)
76-100 yards = distance/kill zone size (1+0.25)
For the real number-crunching nerds amongst us, the Excel equations looked like this:
25-50 yards =A2/$B$1
51-75 yards =(A28/$B$1)*(1+0.125)
76-100 yards =(A53/$B$1)*(1+0.25)
(A28 was the row corresponding to 51 yards and A53 was the row corresponding to 76 yards. Distances start at 25 yards in Extreme FT so the first distance/row is 25 yards.
Because I kind of went off the reservation to account for the increased kill zone sizes and distances and fpe, Brad's relative ratings of easy, moderate, hard, expert, and illegal don't really apply to the Extreme Troyer factor. Also, "B" in the Excel formula corresponds to the kill zone size column, so B was 0.5 inches, C was 0.75 and so forth).
Here is how that all looks. KZ size in inches across the top, distances down the left side. (tough to get it all screen shot'ed in and still be visible so this is three screen grabs, and yes, the 50 and 75 lines appear twice)
I took that and compared the numbers from the October and November matches. The kz sizes from the offhand lane were not recorded for October so I also threw out the offhand lane data for November. I did not add any factors for wind or angle or light level. I wasn't at the Oct match but was told it was in the 1-3mph range. I think it was sometimes a bit more than that for the November match. Both were held in full sun.
Oct:
Hardest target was a 50.6 Extreme Troyer (2inch kz at 81 yards)
Easiest target was a 26.7 Extreme Troyer (1.5inch kz at 40 yards)
Average Extreme Troyer for Oct was a 37.89
High score in Oct was a 35/40 (was shooting pellets)
Nov:
Hardest target was a 55.6 Extreme Troyer (2 inch kz at 89 yards)
Easiest target was a 30.6 Extreme Troyer (2 inch kz at 30.6 yards)
Average Extreme Troyer for Nov was a 39.9
High score in Nov was a 27/40 (was shooting slugs).
The biggest limitation here is that some of the targets have odd-shaped kill zones. The match director measured these kill zones as the width (left to right) of the best approximation of the vertical midpoint.
This all may need tweaked and I'm open to any and all suggestions for improvements. My first thought is that perhaps a greater than 0.25 difficulty factor should be applied for the 76-100 yard targets? That's coming from a Extreme Troyer factor of 31.3 for a 4inch kz at 100 yards versus a factor of 30 for a 1inch kz at 30 yards. I'm thinking the 4 incher @ 100 is harder to hit than the 1 incher at 30.
I also think it'd be nice to define "windy" as maybe greater than 10mph? (so a match held on a day with 10+ mph winds would get an additional 0.25 difficulty factor applied). I also think a 100+ degree day should have a difficulty factor applied to the entire match.
I'll try to work up numbers for future matches so we can keep track of the relative difficulty of each match.
Again, let me know what you think.
(really hoping Ben stays far, far away from setting a 1/2 kz target at 100 yards, ETF of 250!!! Statistical chances of knocking that one down start to look like odds of winning the lottery)
I really enjoy analyzing the numbers for sub 20fpe field target matches, and that typically entails using Brad's chart.
A few days ago I realized how cool it would be to extend this out, in both kill zone sizes and distances, for the Extreme Field Target monthly matches we're having here in AZ. I tinkered with it off and on for a few hours during work today and got sucked in enough that I had to stay up late to get it finished.
First off, as useful as the Troyer factor is, it does have some limitations. The biggest of which is that there is a bit of a drastic jump in difficulty level at 46 yards. That is simply due to the difficulty factor of 0.125 being applied to all targets past 45 yards. The other limitations are the somewhat subjective "windy" and "extreme" light and dark or "extreme" up or down. Most of us are well aware of how much harder it is to hit a target with a sub20 fpe pellet at 55 yards than 30 yards. I believe that was the reasoning for the "shots past 45 yards" difficulty factor. Ideally, there would be a few more distance difficulty factors, incremental ones at incremental distances, to more approximate the gradual increase in difficulty as targets get further away.
The Extreme Troyer Factors are identical to Brad's original Troyer chart until 45 yards.
For my initial modification of Brad's chart I decided that, since we are allowed fpe's up to 100, to not start the first distance difficulty factor until 50 yards. Reasoning behind that is that I know my 40fpe gun doesn't need much hold off in less than 10mph winds until past 50 yards, but also because cut-offs of 50 and 75 yards in a discipline with a max of 100 yards, makes my OCD happy. So, I implemented a 0.125 difficulty factor to targets between 51 and 75 yards, and a difficulty factor of 0.25 for targets from 76-100 yards.
So the Extreme Troyer Factor is calculated as the following:
25-50 yards = distance/kill zone size
51-75 yards = distance/kill zone size (1+0.125)
76-100 yards = distance/kill zone size (1+0.25)
For the real number-crunching nerds amongst us, the Excel equations looked like this:
25-50 yards =A2/$B$1
51-75 yards =(A28/$B$1)*(1+0.125)
76-100 yards =(A53/$B$1)*(1+0.25)
(A28 was the row corresponding to 51 yards and A53 was the row corresponding to 76 yards. Distances start at 25 yards in Extreme FT so the first distance/row is 25 yards.
Because I kind of went off the reservation to account for the increased kill zone sizes and distances and fpe, Brad's relative ratings of easy, moderate, hard, expert, and illegal don't really apply to the Extreme Troyer factor. Also, "B" in the Excel formula corresponds to the kill zone size column, so B was 0.5 inches, C was 0.75 and so forth).
Here is how that all looks. KZ size in inches across the top, distances down the left side. (tough to get it all screen shot'ed in and still be visible so this is three screen grabs, and yes, the 50 and 75 lines appear twice)
I took that and compared the numbers from the October and November matches. The kz sizes from the offhand lane were not recorded for October so I also threw out the offhand lane data for November. I did not add any factors for wind or angle or light level. I wasn't at the Oct match but was told it was in the 1-3mph range. I think it was sometimes a bit more than that for the November match. Both were held in full sun.
Oct:
Hardest target was a 50.6 Extreme Troyer (2inch kz at 81 yards)
Easiest target was a 26.7 Extreme Troyer (1.5inch kz at 40 yards)
Average Extreme Troyer for Oct was a 37.89
High score in Oct was a 35/40 (was shooting pellets)
Nov:
Hardest target was a 55.6 Extreme Troyer (2 inch kz at 89 yards)
Easiest target was a 30.6 Extreme Troyer (2 inch kz at 30.6 yards)
Average Extreme Troyer for Nov was a 39.9
High score in Nov was a 27/40 (was shooting slugs).
The biggest limitation here is that some of the targets have odd-shaped kill zones. The match director measured these kill zones as the width (left to right) of the best approximation of the vertical midpoint.
This all may need tweaked and I'm open to any and all suggestions for improvements. My first thought is that perhaps a greater than 0.25 difficulty factor should be applied for the 76-100 yard targets? That's coming from a Extreme Troyer factor of 31.3 for a 4inch kz at 100 yards versus a factor of 30 for a 1inch kz at 30 yards. I'm thinking the 4 incher @ 100 is harder to hit than the 1 incher at 30.
I also think it'd be nice to define "windy" as maybe greater than 10mph? (so a match held on a day with 10+ mph winds would get an additional 0.25 difficulty factor applied). I also think a 100+ degree day should have a difficulty factor applied to the entire match.
I'll try to work up numbers for future matches so we can keep track of the relative difficulty of each match.
Again, let me know what you think.
(really hoping Ben stays far, far away from setting a 1/2 kz target at 100 yards, ETF of 250!!! Statistical chances of knocking that one down start to look like odds of winning the lottery)