"Of course a higher mounted scope is going to be zero'd differently than a lower one. How could they not?"
By differently I meant zeroed to different ranges. I didn't mean differently in terms of how many turns on the turrets are required.
"Explain how 2 scopes, one mounted an inch above the bore, and one a foot above the bore can be zero'd the same at a target 10 yards away. One prints an inch below the target, the other a foot below the target. The foot high mounted scope may need 50 or more turns of UP on the turret. With 50 turns of up on your scope, compared to one that has half a turn, go see what happens with a 45 degree cant at a target 100 yards away. What would the MILDOTS say in a situation like this?"
This argument presupposes a condition in which we can all plainly see the high scope cannot possibly have enough travel in its erector tube to zero it, and then returns to holding the gun at an unrealistic angle which changes canting from a problem that manifests as a _windage_ error to a problem that manifests as an equal amount of windage and elevation error.
Indeed, I also like to explore extreme scenarios as a way to probe the potential effects of some variable on a smaller scale. However there is some amount of constraining the conditions that is necessary to make what is already contentious subject into one that can be explained and digested. Changing cant to both a windage and elevation problem is not useful in that respect.
"I'm beginning to think your explanations and interpretation of mildots are based on the premise that there is ONE and only ONE yardage to be considered. It may actually be true for that situation. But as AccurateShooters.com explained: cant error increases with distance, and second, cant-induced windage errors are worsened by mounting your scope high above the bore axis.
I am not assuming a single distance. And I can't fault you for believing the article on AccurateShooters because I took those arguments as gospel for a long time, but just because something is presented in a professional manner does not make it true.
By differently I meant zeroed to different ranges. I didn't mean differently in terms of how many turns on the turrets are required.
"Explain how 2 scopes, one mounted an inch above the bore, and one a foot above the bore can be zero'd the same at a target 10 yards away. One prints an inch below the target, the other a foot below the target. The foot high mounted scope may need 50 or more turns of UP on the turret. With 50 turns of up on your scope, compared to one that has half a turn, go see what happens with a 45 degree cant at a target 100 yards away. What would the MILDOTS say in a situation like this?"
This argument presupposes a condition in which we can all plainly see the high scope cannot possibly have enough travel in its erector tube to zero it, and then returns to holding the gun at an unrealistic angle which changes canting from a problem that manifests as a _windage_ error to a problem that manifests as an equal amount of windage and elevation error.
Indeed, I also like to explore extreme scenarios as a way to probe the potential effects of some variable on a smaller scale. However there is some amount of constraining the conditions that is necessary to make what is already contentious subject into one that can be explained and digested. Changing cant to both a windage and elevation problem is not useful in that respect.
"I'm beginning to think your explanations and interpretation of mildots are based on the premise that there is ONE and only ONE yardage to be considered. It may actually be true for that situation. But as AccurateShooters.com explained: cant error increases with distance, and second, cant-induced windage errors are worsened by mounting your scope high above the bore axis.
I am not assuming a single distance. And I can't fault you for believing the article on AccurateShooters because I took those arguments as gospel for a long time, but just because something is presented in a professional manner does not make it true.
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