Let's not confuse knockdown power with hydrostatic shock. They are not the same thing.
Hydrostatic shock is well known and happens when there is stretching of body tissue at such a rapid rate and quantity that it tears. Knockdown power is the disabling effects of a round that are secondary and tertiary to any terminal damage by the round.
You do not have to cause visible damage to plant prey right where they were shot. Disruption of the nervous and respiratory system does not mean you blow a groundhogs lungs out of its body
. If a projectile expands and does not completely exit game, the energy that remains after the hide is penetrated and the round traverses until rest is transferred to the animal, this is just plain physics.
Ever hit a funny bone? Ever catch a blow to the solar plexus during football in high school or college? Ever catch a left hook to the liver in amature boxing or karate? Did it kill you (I hope not), but it put you down on the spot, and in a few minutes you recovered to sit out a few plays, or as the rules have it now, the rest of the game/round/match/ blah, blah, blah.
Now couple this temporary incapacitation with a wound that has you bleeding out.
You will have all of the instant effects of the temporary trama, but you will not recover. The clock is about to run out on you. If a round hits game at 900fps and doesn't leave it's body, is the same as it getting hit at over 600mph. If that temporary expansion cavity pushes into the liver, that is enough to incapacitate game, while it succumbs to blood loss.
I hope I have clarified my stance on this.
Our ammo speeds don't produce hydrostatic shock, full stop. But ammo selection and design can deliver debilitating effects that are not terminal, but can anchor prey while they bleed out.