A quality scope will adjust down to 10 yards. I would not bother with half and half setups. JMHO.
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It often happens that one forgets to adjust or have it set at the wrong distance/not have time to adjust during hunting...I've done it...A quality scope will adjust down to 10 yards. I would not bother with half and half setups. JMHO.
While I’m not a ballistic expert, but I know someone that is. So I reached out to Matt Dubber to see if he could elaborate on our discussion. Here’s what he had to say:Agree with Scott, there is for slugs using RA4 profile a negligibly better wind drift up to just below the transonic region from 900 to 1050 fps.
My experience with Slugs recently is with the .25 Altaros ATP Smooth 49.5 grain BT slugs at 880 to 900 fps using the G7 profile. If you keep your muzzle speeds 950 fps or less, the wind drift remains fairly constant as does BC for the G1 or G7 profile.
Thanks Michael and Matt. His example is negligible, but still illustrates the point. My question to Matt would be then if the drift is less at lower speeds say 900 to 950 fps, why does he shoot at 980 or higher?While I’m not a ballistic expert, but I know someone that is. So I reached out to Matt Dubber to see if he could elaborate on our discussion. Here’s what he had to say:
“Yes it is true that there are benefits to shooting slower. I spoke about this a bit towards the end of last year’s RMAC PRS video I made. Check the screenshots, the ONLY difference between these two is the velocity, one is 980 and the other is 1080. But check the wind drift, the slower one has less drift. This is because drag increases the closer you go to the speed of sound. You won’t see this as a lower BC because the BC factors in the drag curve of whatever function you are using (G1, RA4, etc) but if you look at the actual drag functions on a graph you will see the spike in drag. That’s why I will always choose a heavier slug at slower speed than a light slug at higher speed.”
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“Check how the drag increases drastically right around the 1000fps mark on all the different drag functions. They are all slightly different which is why you should try choose the function which is closest to your actual bullet shape (i.e. you might get more accurate wind drift results if you use a RA4 drag function instead of G1 when using a single BC)”.
I attempted to explain what causes projectiles to drift downwind in this thread. https://www.airgunnation.com/threads/how-wind-causes-pellets-to-drift.1278969/ Time of flight is not the relevant factor, as said before, it is the lag time which is important. A projectile which does not slow down in flight will have no wind drift, no matter how long its time of flight may be.
The problem with BC and wind drift is that a BC for a particular slug which increases as speed increases does not mean that the wind drift is also decreasing. All it means is that the rate of increase in wind drift with increased speed for that slug is less than it is for the reference projectile. This is one of the problems in the use of BC's. It is much more informative to look at the slugs drag coefficient curve with speed, i.e. the drag law for the projectile being used.
It is also possible for two slug designs of the same mass which have the same BC, as calculated by velocity drop, to have different wind drift. This is due to the drag curve shapes being different and different to the reference drag curve. It is just a coincidence that the velocity drop over the measured range is the same.
Unfortunately, in some cases, BC is a very imprecise measure, particularly if the wrong reference drag law has been used or the wrong method has been used in testing.
I can’t claim to be a ballistic expert, just relaying what Matt & I discussed last month at NAC.michael, using those profiles can you tell me what the time of flight for each was? and tell me what the drift was for each at the same TOF
I'm confused by this statement. a projectile is anything that moves through the air so if I fly a plane at 300 mph it is not slowing down or a car at 200 mph however when a crosswind acts on either projectile it will drift off course and continue to drift until either I correct it or the crosswind stops. are we saying this isn't true? or are we saying slugs don't follow the laws of physics?A projectile which does not slow down in flight will have no wind drift, no matter how long its time of flight may be.
Actually, muzzle velocity is a poor indicator of deflection as a stand alone variable. Time in flight is also not a variable of predictable wind drift effect. The. 17hmr screams out the muzzle, only to be buffeted badly by wind. So no, speed at the muzzle doesn't equate to less deflection. The resultant drift is best explained by the down range velocity drop, called "lost time ". A projectile that retains the higher percentage of muzzle velocity as it tracks down range will be less affected than a projectile that looses a higher percentage of muzzle velocity. The "lost time " model compares muzzle velocity from muzzle to target at initial velocity. So at 900fps it would take 3 seconds to travel 2,700 ft. Real world time in flight would take longer. The difference is "lost time ". The less lost time, the less deflection. To illustrate, an example is the 22cal Rimfire in sub sonic compared to it's high velocity big brother. Looking at a ballistics chart, it shows the subsonic to be less affected by wind. Both 40gr, both dealing with 5mph cross wind, both at 100yds. The subsonic has a lower "lost time" percentage. This holds true regardless of projectile type, weight, or muzzle velocity. Airgun or powder it is "lost time ". So yes, it is true: velocity can not, on its own, decrease drift. Bill and AddiYou are correct. In fact if you punch some numbers into an App like Strelok Pro or the new Element Ballistic calculator, sometime you'll actually find that there is more wind drift at higher velocities. Go figure
I hope your car is not a projectile, I hope it is in contact with the ground and thus cannot turn about its CG to face into the combined total wind direction. The aircraft is a projectile and if cruising at constant speed has net-zero drag. All the pilot does is turn the aircraft to face the combined total wind direction, just the same as a slug or pellet does, but, because there is no drag, it does not drift but flies happily to its destination. The pilot is steering a different course into the total wind but compared to the ground the course is still towards the destination.I'm confused by this statement. a projectile is anything that moves through the air so if I fly a plane at 300 mph it is not slowing down or a car at 200 mph however when a crosswind acts on either projectile it will drift off course and continue to drift until either I correct it or the crosswind stops. are we saying this isn't true? or are we saying slugs don't follow the laws of physics?
When the pellet or slug yaws, assuming it is a stable projectile, the yaw will mean it is facing into the total wind direction made up of the projectiles forward speed and the crosswind speed, this is not the same as the direction in which the projectile is travelling relative to the ground. Because the projectile is facing into the total wind, there are no side forces or moments, even though the projectile appears to an observer on the ground to be travelling slightly sideways, as the airflow is the same on both sides of the projectile. You can clearly see this effect when you see aircraft coming into land on a windy day. The aircraft clearly looks to be flying somewhat sideways, rather than facing the direction in which it is going, until the pilot straightens it up just before touchdown.ok, so heres my questions on this. if all of this is true then what happened to all the variables? you have spin, center of gravity, center of pressure, weight, etc. all are left out of these equations. if pellets or anything yaws in flight then pressure from forward movement will act upon both the tail and nose, depending on where the centers are there will be different reactions by the pellet. a pellet or slug will always try to fly straight and as it yaws pressure will act on the tail to push it back in line. this is also known physics so how does it not apply? using matts statement, he chooses heavy and slow over light and fast. if speed or BC is the answer then why choose heavy at all? the weight of a projectile does not change the force applied on the front, so it should have the same amount of drift if frontal force is the deciding factor. if your reply is that heavy resists forces better, then that works across the board and will be seen as a higher speed at a given point in time.
980fps is near optimal for that slug at 200yds. If you were shooting out to 300yds, then you could likely do better with a little faster, say 1020fps.While I’m not a ballistic expert, but I know someone that is. So I reached out to Matt Dubber to see if he could elaborate on our discussion. Here’s what he had to say:
“Yes it is true that there are benefits to shooting slower. I spoke about this a bit towards the end of last year’s RMAC PRS video I made. Check the screenshots, the ONLY difference between these two is the velocity, one is 980 and the other is 1080. But check the wind drift, the slower one has less drift. This is because drag increases the closer you go to the speed of sound. You won’t see this as a lower BC because the BC factors in the drag curve of whatever function you are using (G1, RA4, etc) but if you look at the actual drag functions on a graph you will see the spike in drag. That’s why I will always choose a heavier slug at slower speed than a light slug at higher speed.”
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“Check how the drag increases drastically right around the 1000fps mark on all the different drag functions. They are all slightly different which is why you should try choose the function which is closest to your actual bullet shape (i.e. you might get more accurate wind drift results if you use a RA4 drag function instead of G1 when using a single BC)”.